New skills
Tether
	- hit an enemy, inflict a visual bind for a few seconds, end effect depends on which form the player is in when it ends
	- light form: blind enemy (make them walk the other direction)
	- shade form: instakill after a certain enemy HP threshold, slow otherwise

Reality Break
	- light form: make all enemies double their drop rates
	- shade form: instantly kill all enemies, halves drop rates
	
Shatterstep
	- light form: for X seconds, create a platform below your feet when jumping, allowing for multiple jumps in the air
	- shade form: when jumping, create aoe below you upon landing


Skill upgrades
Dash
	- Refund cost upon successful stun/kill
	- lower cooldown
	- more range
	- build up movement speed stacks with every dash, lose stacks upon getting hit
	- more damage against targets that are stunned (inflict mark?)
	- leave behind afterimage (enemy taunt)
	
Ranged Attack
	- hold to charge, release for stronger attack (more damage and stun)
	- faster speed, higher charge cost
	- slower speed but more damage
	- upgrade light form: pierce and slow
	- upgrade shade form: aoe
	- for every enemy kill collect stacks that increase damage, lose stacks upon not finishing enemies
	
Tether
	- light form: higher hp threshold for kill; if used against boss: slower attacks
	- shade form: longer fear; if used against boss: slower movement speed


How to obtain skill upgrades
- vendor (smith? trainer?) that can upgrade one spell (selection can be changed but requires paying for it every time)
- item (gem?) that can be slotted into armor to unlock a skill upgrade





Ascended armor
	- select one awakened armor piece as the main piece and one as the sacrifice
	- select X number of traits from the sacrifice to merge onto the main piece
	- sacrifice gets destroyed in the process, creating an Ascended armor piece
	- cost: many coins/rare resource?